{"_id":"5b36797811baf70003a153cf","category":{"_id":"5b36797811baf70003a15360","version":"5b36797811baf70003a153e5","project":"578c4badbd223d2000cc1441","__v":0,"sync":{"url":"","isSync":false},"reference":false,"createdAt":"2016-07-18T04:52:29.094Z","from_sync":false,"order":6,"slug":"vr-overview","title":"Design"},"parentDoc":null,"user":"578c4a62bd223d2000cc143e","project":"578c4badbd223d2000cc1441","version":{"_id":"5b36797811baf70003a153e5","project":"578c4badbd223d2000cc1441","__v":0,"forked_from":"5b17376c3b44af00030764f0","createdAt":"2018-04-23T20:03:35.726Z","releaseDate":"2018-04-23T20:03:35.726Z","categories":["5b36797811baf70003a1535c","5b36797811baf70003a1535d","5b36797811baf70003a1535e","5b36797811baf70003a1535f","5b36797811baf70003a15360","5b36797811baf70003a15361","5b36797811baf70003a15362","5b36797811baf70003a15363","5b36797811baf70003a15364"],"is_deprecated":false,"is_hidden":false,"is_beta":false,"is_stable":true,"codename":"","version_clean":"2.8.1","version":"2.8.1"},"__v":0,"updates":[],"next":{"pages":[],"description":""},"createdAt":"2016-07-18T06:38:26.877Z","link_external":false,"link_url":"","githubsync":"","sync_unique":"","hidden":false,"api":{"results":{"codes":[]},"settings":"","auth":"required","params":[],"url":""},"isReference":false,"order":0,"body":"Check out these links for information on designing for AR and VR:\n\nAR\n[Apple's HIG for Augmented Reality](https://developer.apple.com/ios/human-interface-guidelines/technologies/augmented-reality/)\n\n[AR First, Mobile Second - Matt Miesnieks](https://blog.prototypr.io/ar-first-mobile-second-614e85673083)\n\n[Best Practices for Mobile AR Design - Alesha Unpingco](https://www.blog.google/products/google-vr/best-practices-mobile-ar-design/)\n\n[3 Secrets of Successful AR Design - Nick Babich](https://www.webdesignerdepot.com/2017/07/3-secrets-of-successful-ar-design/) \n\nVR\n[The User Experience of Virtual Reality](http://www.uxofvr.com/)\n\n[VR Interface Design Pre-Visualisation Methods](https://vimeo.com/141330081)\n\n[Designing for Google Cardboard](https://www.google.com/design/spec-vr/designing-for-google-cardboard/a-new-dimension.html) \n\n[Beyond Reality: First Steps into the Unknown - Sam Applebee](https://medium.com/kickpush-design/beyond-reality-first-steps-into-the-unknown-cbb19f039e51#.gbd8pdg00)\n\n[Storyboarding in Virtual Reality - Vincent McCurley](https://medium.com/:::at:::vmccurley/storyboarding-in-virtual-reality-67d3438a2fb1#.u8yf4lb5v)\n\n[VR Design: Transitioning from a 2D to a 3D Design Paradigm](http://alexchu.net/Presentation-VR-Design-Transitioning-from-a-2D-to-a-3D-Design-Paradigm)\n\n[Chaos Group - Guide to VR](https://labs.chaosgroup.com/index.php/portfolio/guide-to-virtual-reality-2/)\n\n[Designing for Virtual Reality - Casey Hopkins](https://ustwo.com/blog/designing-for-virtual-reality-google-cardboard/)\n\n[Designing Facebook for Mobile - Gabriel Valdivia](https://medium.com/@gabrielvaldivia/designing-facebook-for-mobile-vr-df4823282d02#.yzjv3oxk9)","excerpt":"","slug":"other-resources","type":"basic","title":"AR/VR Design Resources"}

AR/VR Design Resources


Check out these links for information on designing for AR and VR: AR [Apple's HIG for Augmented Reality](https://developer.apple.com/ios/human-interface-guidelines/technologies/augmented-reality/) [AR First, Mobile Second - Matt Miesnieks](https://blog.prototypr.io/ar-first-mobile-second-614e85673083) [Best Practices for Mobile AR Design - Alesha Unpingco](https://www.blog.google/products/google-vr/best-practices-mobile-ar-design/) [3 Secrets of Successful AR Design - Nick Babich](https://www.webdesignerdepot.com/2017/07/3-secrets-of-successful-ar-design/) VR [The User Experience of Virtual Reality](http://www.uxofvr.com/) [VR Interface Design Pre-Visualisation Methods](https://vimeo.com/141330081) [Designing for Google Cardboard](https://www.google.com/design/spec-vr/designing-for-google-cardboard/a-new-dimension.html) [Beyond Reality: First Steps into the Unknown - Sam Applebee](https://medium.com/kickpush-design/beyond-reality-first-steps-into-the-unknown-cbb19f039e51#.gbd8pdg00) [Storyboarding in Virtual Reality - Vincent McCurley](https://medium.com/@vmccurley/storyboarding-in-virtual-reality-67d3438a2fb1#.u8yf4lb5v) [VR Design: Transitioning from a 2D to a 3D Design Paradigm](http://alexchu.net/Presentation-VR-Design-Transitioning-from-a-2D-to-a-3D-Design-Paradigm) [Chaos Group - Guide to VR](https://labs.chaosgroup.com/index.php/portfolio/guide-to-virtual-reality-2/) [Designing for Virtual Reality - Casey Hopkins](https://ustwo.com/blog/designing-for-virtual-reality-google-cardboard/) [Designing Facebook for Mobile - Gabriel Valdivia](https://medium.com/@gabrielvaldivia/designing-facebook-for-mobile-vr-df4823282d02#.yzjv3oxk9)