The Viro Developer Hub

Welcome to the Viro developer hub. You'll find comprehensive guides and sample code to help you start working with Viro as quickly as possible, as well as support if you get stuck. Let's jump right in!

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ViroQuad provides a flat 2D surface of a specified height and width. The surface can be assigned any material.

Example use:
<ViroQuad
    position={[0, 0, -5]}
    height={2} 
    width={2}
    materials={["surfaceMaterial"]} />

Props

Optional Props

PropKey
PropType

animation

PropTypes.shape({
name: PropTypes.string,
delay: PropTypes.number,
loop: PropTypes.bool,
onStart: PropTypes.func,
onFinish: PropTypes.func,
run: PropTypes.bool,
})

A collection of parameters that determine if this component should animate. For more information on animated components please see our Animation Guide.

arShadowReceiver

PropTypes.bool

When set to true, this control will act as a transparent surface and capture any shadows that are cast onto it.

dragPlane

PropTypes.shape({
planePoint:PropTypes.arrayOf(PropTypes.number),
planeNormal:PropTypes.arrayOf(PropTypes.number),
maxDistance:PropTypes.number
})

When a drag type of "FixedToPlane" is given, dragging is limited to a user defined plane. The dragging behavior is then configured by this property (specified by a point on the plane and its normal vector). You can also limit the maximum distance the dragged object is allowed to travel away from the camera/controller (useful for situations where the user can drag an object towards infinity).

dragType

PropTypes.oneOf(["FixedDistance", "FixedToWorld"])

Determines the behavior of drag if onDrag is specified.

Value Description
FixedDistance Dragging is limited to a fixed radius around the user, dragged from the point at which the user has grabbed the geometry containing this draggable node
FixedDistanceOrigin Dragging is limited to a fixed radius around the user, dragged from the point of this node's position in world space.
FixedToWorld Dragging is based on intersection with real world objects. Available only in AR
FixedToPlane Dragging is limited to a fixed plane around the user. The configuration of this plane is defined by the dragPlane property.

The default value is "FixedDistance".

height

PropTypes.number

The width of the the text in 3D world space. If not in a ViroFlexView the default is set to 1.

highAccuracyEvents

PropTypes.bool

True if events should use the geometry of the object to determine if the user is interacting with this object. If false, the object's axis-aligned bounding box will be used instead. Enabling this is more accurate but takes more processing power, so it is set to false by default.

ignoreEventHandling

PropTypes.bool

When set to true, this control will ignore events and not prevent controls behind it from receiving event callbacks.

The default value is false.

lightReceivingBitMask

PropTypes.number

A bit mask that is bitwise and-ed (&) with each light's influenceBitMask. If the result is > 0, then the light will illuminate this object. For more information please see the Lighting and Materials Guide.

materials

PropTypes.oneOfType([PropTypes.arrayOf(PropTypes.string),PropTypes.string])

An array of strings that each represent a material that was created via ViroMaterials.createMaterials().

onCollision

React.PropTypes.func

Called when this component's physics body collides with another component's physics body. Also invoked by ViroScene/ViroARScene's findCollisions... functions.

Return Value Description
viroTag the given viroTag (string) of the collided component
collidedPoint an array of numbers representing the position, in world coordinates, of the point of collision
collidedNormal an array representing the normal of the collision in world coordinates.

onClick

React.PropTypes.func

Called when an object has been clicked.

Example code:

_onClick(position, source)  {
    // user has clicked the object
}

The position parameter represents the position in world coordinates on the object where the click occurred.

For the mapping of sources to controller inputs, see the Events section.

onClickState

React.PropTypes.func

Called for each click state an object goes through as it is clicked. Supported click states and their values are the following:

State Value Description
1 Click Down: Triggered when the user has performed a click down action while hovering on this control.
2 Click Up: Triggered when the user has performed a click up action while hovering on this control.
3 Clicked: Triggered when the user has performed both a click down and click up action on this control sequentially, thereby having "Clicked" the object.

Example code:

_onClickState(stateValue, position, source)  {
    if(stateValue == 1) {
        // Click Down
    } else if(stateValue == 2) {
        // Click Up
    } else if(stateValue == 3) { 
        // Clicked
    }
}

The position parameter represents the position in world coordinates on the object where the click occurred.

For the mapping of sources to controller inputs, see the Events section.

onDrag

React.PropTypes.func

Called when the view is currently being dragged. The dragToPos parameter provides the current 3D location of the dragged object.

Example code:

_onDrag(dragToPos, source)  {
    // dragtoPos[0]: x position
    // dragtoPos[1]: y position
    // dragtoPos[2]: z position
}

For the mapping of sources to controller inputs, see the Events section.

Unsupported VR Platforms: Cardboard iOS

onFuse

PropTypes.oneOfType

PropTypes.oneOfType([
      React.PropTypes.shape({
        callback: React.PropTypes.func.isRequired,
        timeToFuse: PropTypes.number
      }),
      React.PropTypes.func,
])

As shown above, onFuse takes one of the types - either a callback, or a dictionary with a callback and duration.

It is called after the user hovers onto and remains hovered on the control for a certain duration of time, as indicated in timeToFuse that represents the duration of time in milliseconds.

While hovering, the reticle will display a count down animation while fusing towards timeToFuse.

Note that timeToFuse defaults to 2000ms.

For example:

_onFuse(source){
   // User has hovered over object for timeToFuse milliseconds
}

For the mapping of sources to controller inputs, see the Events section.

onHover

React.PropTypes.func

Called when the user hovers on or off the control.

For example:

_onHover(isHovering, position, source)  {
    if(isHovering) {
        // user is hovering over the box
    } else {
        // user is no longer hovering over the box
    }
}

The position parameter represents the position in world coordinates on the object where the click occurred.

For the mapping of sources to controller inputs, see the Events section.

onPinch

React.PropTypes.func

Called when the user performs a pinch gesture on the control. When the pinch starts, the scale factor is set to 1 is relative to the points of the two touch points.

For example:

  _onPinch(pinchState, scaleFactor, source) {
       if(pinchState == 3) {
      // update scale of obj by multiplying by scaleFactor  when pinch ends.
        return;
       }
     //set scale using native props to reflect pinch.
  }

pinchState can be the following values:

State Value Description
1 Pinch Start: Triggered when the user has started a pinch gesture.
2 Pinch Move: Triggered when the user has adjusted the pinch, moving both fingers.
3 Pinch End: When the user has finishes the pinch gesture and released both touch points.

This event is only available in AR.

onRotate

React.PropTypes.func

Called when the user performs a rotation touch gesture on the control. Rotation factor is returned in degrees.

When setting rotation, the rotation should be relative to it's current rotation, not set to the absolute value of the given rotationFactor.

For example:

    _onRotate(rotateState, rotationFactor, source) {

      if (rotateState == 3) {
        //set to current rotation - rotationFactor.
        return;
      }
     //update rotation using setNativeProps
    },

rotationFactor can be the following values:

State Value Description
1 Rotation Start: Triggered when the user has started a rotation gesture.
2 Rotation Move: Triggered when the user has adjusted the rotation, moving both fingers.
3 Rotation End: When the user has finishes the rotation gesture and released both touch points.

This event is only available in AR.

onScroll

React.PropTypes.func

Called when the user performs a scroll action, while hovering on the control.

For example:

_onScroll(scrollPos, source)  {
    // scrollPos[0]: x scroll position from 0.0 to 1.0. 
    // scrollPos[1]: y scroll position from 0.0 to 1.0.
}

For the mapping of sources to controller inputs, see the Events section.

Unsupported VR Platforms: Cardboard(Android and iOS)

onSwipe

React.PropTypes.func

Called when the user performs a swipe gesture on the physical controller, while hovering on this control.

For example:

_onSwipe(state, source)  {
    if(state == 1) {
        // Swiped up
    } else if(state == 2) {
        // Swiped down
    } else if(state == 3) { 
       // Swiped left
    } else if(state == 4) { 
       // Swiped right
    }
}

For the mapping of sources to controller inputs, see the Events section.

Unsupported VR Platforms: Cardboard(Android and iOS)

onTouch

React.PropTypes.func

Called when the user performs a touch action, while hovering on the control. Provides the touch state type, and the x/y coordinate at which this touch event has occurred.

State Value Description
1 Touch Down: Triggered when the user makes physical contact with the touch pad on the controller.
2 Touch Down Move: Called when the user moves around the touch pad immediately after having performed a Touch Down action.
3 Touch Up: Triggered after the user is no longer in physical contact with the touch pad after a Touch Down action.

For example:

_onTouch(state, touchPos, source)  {
   var touchX = touchPos[0];
   var touchY = touchPos[1];
    if(state == 1) {
        // Touch Down
    } else if(state == 2) {
        // Touch Down Move
    } else if(state == 3) { 
        // Touch Up
    }
}

For the mapping of sources to controller inputs, see the Events section.

Unsupported VR Platforms: Cardboard(Android and iOS).

onTransformUpdate

PropTypes.func

A function that is invoked when the component moves and provides an array of numbers representing the component's position in world coordinates.

opacity

PropTypes.number

A number from 0 to 1 that specifies the opacity of the object. A value of 1 translates into a fully opaque object while 0 represents full transparency.

physicsBody

PropTypes.shape({..physics.api..}),

Creates and binds a physics body that is configured with the provided collection of physics properties associated with this control.

For more information on physics components, please see the physics.api.

position

PropTypes.arrayOf(PropTypes.number)

Cartesian position of the text in 3D world space, specified as [x, y, z].

rotation

PropTypes.arrayOf(PropTypes.number)

The rotation of the text around it's local axis specified as Euler angles [x, y, z]. Units for each angle are specified in degrees.

rotationPivot

PropTypes.arrayOf(PropTypes.number)

Cartesian position in [x,y,z] about which rotation is applied relative to the component's position.

scale

PropTypes.arrayOf(PropTypes.number)

The scale of the surface in 3D space, specified as [x,y,z]. A scale of 1 represents the current size of the surface. A scale value of < 1 will make the surface proportionally smaller while a value >1 will make the surface proportionally bigger along the specified axis.

scalePivot

PropTypes.arrayOf(PropTypes.number)

Cartesian position in [x,y,z] from which scale is applied relative to the component's position.

shadowCastingBitMask

PropTypes.number

A bit mask that is bitwise and-ed (&) with each light's influenceBitMask. If the result is > 0, then this object will cast shadows from the light. For more information please see the Lighting and Materials Guide.

style

stylePropType

Style properties determine the position and scale of the component within a ViroFlexView. Please see the UI Controls & Flexbox guide and Styles reference for more information.

transformBehaviors

PropTypes.arrayOf(PropTypes.string)

An array of transform constraints that affect the transform of the object. For example, putting the value "billboard" will ensure the box is facing the user as the user rotates their head on any axis. This is useful for icons or text where you'd like the box to always face the user at a particular rotation.

Allowed values(values are case sensitive):

Value Description
billboard Billboard object on x,y,z axis
billboardX Billboard object on the x axis
billboardY Billboard object on the y axis

width

PropTypes.number

The width of the the text in 3D world space. If not in a ViroFlexView the default is set to 1.

uvCoordinates

PropTypes.arrayOf(PropTypes.number)

An array of 4 values [u0, v0, u1, v1] representing the UV-coordinates which determines how a texture should be tiled across the surface.

Texture coordinates are represented on 2D U and V axes (essentially the X and Y axes of the image). The left edge of a texture is U = 0.0 and the right edge of the texture is U = 1.0. Similarly, the top edge of a texture is V=0.0 and the bottom edge of the texture is V=1.0.

Specifying greater than 1.0 on either the U or V axis will cause the tile to repeat itself or clamp, depending on the Material's wrapS and wrapT properties. Specifying less than 1.0 on the U or V axis will render that texture partially over the entire surface.

viroTag

PropTypes.string

A tag given to other components when their physics body collides with this component's physics body. Refer to physics for more information.

visible

PropTypes.bool

False if the text should be hidden. By default the text is visible and this value is true.

renderingOrder

PropTypes.number

This determines the order in which this Node is rendered relative to other Nodes. Nodes with greater rendering orders are rendered last. The default rendering order is zero. For example, setting a Node's rendering order to -1 will cause the Node to be rendered before all Nodes with rendering orders greater than or equal to 0.

Methods

async getBoundingBoxAsync()

Async function that returns the component's bounding box in world coordinates.

Returns a Promise that will be completed with the following object:

{
    `boundingBox` : {
        `minX` : number,
        `maxX` : number, 
        `minY` : number,
        `maxY` : number,
        `minZ` : number,
        `maxZ` : number
    }
}
async getTransformAsync()

Async function that returns the component's transform (position, scale and rotation).

Return value Description
transform an object that contains "position", "scale" and "rotation" keys which point to number arrays
applyImpulse(force: arrayOf(number), position: arrayOf(number))

A function used with physics to apply an impulse (instantaneous) force to an object with a physics body.

Parameter Description
force an array of magnitudes to be applied as force (N) to the object in the positive x, y and z directions
applyTorqueImpulse(torque: arrayOf(number), position: arrayOf(number))

A function used with physics to apply an impulse (instantaneous) torque to an object with a physics body.

Parameter Description
torque an array of magnitudes to be applied as a torque (N * m) to the object in the positive x, y and z directions at the given position
position a position relative to the object from which to apply the given torque
setVelocity(velocity: arrayOf(number))

A function used with physics to set the velocity of an object with a physics body.

Parameter Description
velocity an array of numbers corresponding to x, y, and z velocity
setNativeProps(nativeProps: object)

A wrapper function around the native component's setNativeProps which allow users to set values on the native component without changing state/setting props and re-rendering. Refer to the React Native documentation on Direct Manipulation for more information.

Parameter Description
nativeProps an object where the keys are the properties to set and the values are the values to set

For example, setting position natively would look like this:

componentRef.setNativeProps({
    position : [0, 0, -1]
});

ViroQuad


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